Agile + DevOps West 2019 - Requirements & User Stories
Monday, June 3
Coaching Workshop: Taking Your Scrum to the Next Level
Are you struggling to achieve results from your agile and Scrum teams? Are you having trouble with user story writing or with effective estimation and forecasting? Are your sprint reviews and retrospectives low focus and low energy? What about gaining traction on the organization-side of things? Do your leaders actually understand the underlying principles? Are they measuring things properly? And what about Scrum at Scale—how’s that going? If you have questions, any questions, about how to improve specific practices or generally how to improve your agile journey, then this tutorial is for...
Getting Started with Acceptance Test-Driven / Behavior-Driven Development
We’ve all been there. We work incredibly hard to develop a feature and design tests based on written requirements. We build a detailed test plan that aligns the tests with the software and the documented business needs. And when we put the tests to the software, it all falls apart because the requirements were changed without informing everyone. Mary Thorn says help is at hand. Enter behavior-driven development (BDD) and Acceptance Test Driven Development (ATDD) practices that help facilitate better communication. Mary explores the nuances of BDD and ATDD and shows you how to implement BDD...
Tuesday, June 4
Uncovering User Needs with Critical Incident Task Analysis
NewWhat do users really need? Do they really know what they need? Although developers and testers are expected to implement stories and requirements that add real value, users often describe wants rather than needs and ask for features rather than solutions. Rob Sabourin shares his experiences applying task analysis using the “critical incident method” to better understand user processes and determine needs and desired solutions. Rob does not ask “what the system should do for the user” but rather, learns “what the user does with the system.” The critical incident task analysis method is a...
Wednesday, June 5
The Essential Product Owner: Partnering with Your Teams
While the Scrum product owner is arguably the most crucial role within agile teams, we often hear horror stories about POs who aren’t available to their teams, change their minds incessantly on business priorities, or ignore quality requirements and technical debt. Even the best POs struggle to meet the demands of their “regular business-focused job” while providing sufficient team guidance. Bob Galen shares real-world situations where he’s observed product owners who deliver truly balanced value for their business stakeholders. Find out how story mapping and release planning set the stage...
Pushing Pennies: Playing with the Principles of Product Development Flow
Most agile practitioners first learn by reading a book, taking a class, or attending local meetings. But learning concepts works best when we can put some concrete examples and practice behind the theory. Being able to talk beyond anecdote and theory and demonstrate why something works the way we think it does is a powerful lesson. Join Bill DeVoe as he leads the audience in a few exercises to illustrate key agile and lean concepts. First, learn about the fallacies of multitasking and how to properly structure our work. Then complete an exercise demonstrating how typical projects work and...
Thursday, June 6
Iterative versus Incremental: How Your Backlog Makes or Breaks Agility
Agile is an incremental and iterative approach to delivering value to our customers. But too often, we assume that both approaches are fundamentally equivalent. However, there is a crucial difference, and getting the balance wrong frequently results in projects and teams that are AINO—agile in name only—often without even realizing it! Mathias Eifert will discuss how to differentiate between incremental and iterative approaches, their strengths and weaknesses, and why you really need both. He will explore how iterative thinking shapes the core of agile practices, helps us manage today’s...
Intro to Design Thinking: Experience Human-Centered Design in Action
PreviewAre you curious about design thinking? Hungry to experience it for yourself? Don’t just watch from the sidelines—come give it a try! This is a hands-on, experimental session that will be a fun and engaging experience with design thinking tools. You’ll learn some of the core values of design thinking, including how human-centered design, empathy for the people you are designing for, and feedback from users are fundamental to good design. You'll learn that experimentation and prototyping are not simply a way to validate your idea, but an integral part of your innovation process....
Reality-Driven Testing in Agile Projects
Many agile teams rework previously deployed stories, even after plenty of in-sprint testing. Even well-groomed, refined stories, framed with typical, alternate, and error scenarios and gracefully described in well-formed Gherkin, continue to encounter all sorts of bugs. Software engineering consultant Rob Sabourin sees rework in over 20 percent of deployed stories, but he can show you how agile teams can drive rework down dramatically, often achieving near-zero rework after a story is done. Rob teaches teams to identify and implement relevant testing activities above and beyond those...
Minimum Viable Product: Deliver with Vision, Simplicity and Focus
To build good software, teams (and businesses) need to have a laser focus on all three of these items. It is virtually impossible to keep the effort focused on building to the needs of the customer if you don't start with a solid vision from the product owner/sponsor. When the focus isn't on just what is needed by the customer, that leads scope creep and feature bloat tends to set in and impact the products ROI. Whether you are focusing on a minimum viable product, minimum viable prototype, or a minimally viable package of code; leveraging the few simple principles allows teams to keep...