It can be easy to feel like the villain when you work in testing and QA. After all, part of the job is to point out when things are broken, people have made mistakes, timelines aren't realistic, or a plan just can't work. But if your team feels like you're a frequent naysayer, trust can and will erode, and quality suffers because of it. If you find yourself constantly saying, "No, because ..." and being the baddie, it's time to reframe how you approach your team's ideas and development processes. Join Jane Jeffers as she talks about the power of instead saying, "Yes, if ..." and what this...
Jane Jeffers
QA Architect
Riot Games
Jane Jeffers is a 10-year veteran of the video games industry, where she has worked in quality assurance on AAA titles and the highly successful League of Legends. As a QA architect at Riot Games, she specializes in end-to-end content development and delivery and performing quality-focused RAID (Risks, Assumptions, Issues, Dependencies) analyses on short timers. She is a big believer in constant improvement and the concept that a rising tide floats all boats, and she regularly attends and speaks at conferences in order to swap knowledge. She also plays a mean Nautilus on the Rift.