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Architecture or Design

Tutorials

MI Design Patterns Explained: From Analysis through Implementation
Alan Shalloway, Net Objectives
Mon, 06/03/2013 - 8:30am

Alan Shalloway takes you beyond thinking of design patterns as “solutions to a problem in a context.” Patterns are really about handling variations in your problem domain while keeping code from becoming complex and difficult to maintain as the system evolves. Alan begins by describing the classic use of patterns. He shows how design patterns implement good coding practices and then explains key design patterns including Strategy, Bridge, Adapter, Façade, and Abstract Factory.

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MK Agile Model-Driven Development
Scott Ambler, Scott W. Ambler + Associates
Mon, 06/03/2013 - 1:00pm

In this interactive session, Scott Ambler explores a vitally important, nitty-gritty, down-in-the-weeds aspect of agile—how to take an agile model-driven development (AMDD) approach to enhance and scale your software delivery capabilities. Correctly applied, AMDD enhances your modeling and documentation efforts, streamlines agile development, and reduces false starts and rework.

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TE Design for Testability: A Tutorial for Devs and Testers
Peter Zimmerer, Siemens AG
Tue, 06/04/2013 - 8:30am

Testability is the degree to which a system can be effectively and efficiently tested. This key software attribute indicates whether testing (and subsequent maintenance) will be easy and cheap—or difficult and expensive. In the worst case, a lack of testability means that some components of the system cannot be tested at all. Testability is not free; it must be explicitly designed into the system through adequate design for testability.

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