“You just can’t test that!” If you’ve spent any time in software development, you’ve probably heard some variation of that phrase. You may have even fallen into the trap of thinking it yourself. But is the idea that some things just can’t be tested actually true? Hailing from the chaotic world of video games development, Jane Jeffers believes the answer to that is an emphatic “No!” Join her as she shares different ways Riot Games has approached quality assurance on the popular multiplayer online game League of Legends, from the art of testing art to the science of testing fun. Jane...
Jane Jeffers
QA Architect
Riot Games
Jane Jeffers is a 10-year veteran of the video games industry, where she has worked in quality assurance on AAA titles and the highly successful League of Legends. As a QA architect at Riot Games, she specializes in end-to-end content development and delivery and performing quality-focused RAID (Risks, Assumptions, Issues, Dependencies) analyses on short timers. She is a big believer in constant improvement and the concept that a rising tide floats all boats, and she regularly attends and speaks at conferences in order to swap knowledge. She also plays a mean Nautilus on the Rift.