Conference archive

Mobile Dev + Test 2016 - User Experience (UX)

Tuesday, April 19

Jaimee Newberry
MartianCraft
TD

Mobile App Project Kick Off: Get It Right the First Time

Tuesday, April 19, 2016 - 8:30am to 12:00pm

The critical steps that need to happen before coding starts are all-too-often brushed over or skipped entirely. Developers, testers, product owners, and anyone at any level who is looking to refine or plan the critical UX portion of either a new product or revamping an existing product will benefit from this tutorial. Because user experience (UX) will make or break every new app, you have to get it right the first time. Jaimee Newberry explores brand/product voice and personality questions that help teams quickly map out the direction that affects everything—product experience, visual...

Wednesday, April 20

W1

Usability vs. Security: Find the Right Balance in Mobile Apps

Wednesday, April 20, 2016 - 10:00am to 10:45am

Successful mobile apps have two key features: a great user experience and the ability to protect users’ data. Balancing user experience and security—a key aspect of product design and engineering—requires a multidisciplinary approach. According to Levent Gurses, a well-balanced app is designed through a series of informed decisions, meaningful compromises, and research that supports core user behaviors. Based on lessons learned from designing winning mobile apps and securing front- and back-end infrastructure, Levent shares his method for scientifically discovering the most critical...

Gerie Owen
Eversource Energy
Peter Varhol
Technology Strategy Research
W11

Wearables: Testing the Human Experience

Wednesday, April 20, 2016 - 1:00pm to 1:45pm
Testing wearables is fundamentally more complex than any other mobile device class. Wearables become extensions of us, so testing should focus on the total experience of the wearer—the emotional, physical and sensory reactions, including our biases and mindsets. It involves testing in the “real world” of the wearer—when, where, and how the wearer and the device will function together. Using concepts from human-computer interaction design, Gerie Owen and Peter Varhol provide a framework for testing the human experience of wearables. Learn to develop personas by delving into the wearers’...
James Dempsey
Tapas Software
K2

10,000 Years in Your Pocket: The Deep History of Your Mobile Device

Wednesday, April 20, 2016 - 3:15pm to 4:15pm

We live in amazing times with amazing technology all around us. And mobile technology, delivered in iPhones and Android devices, is possibly the most amazing of all. While we designers, developers, and testers strive to make fantastic mobile apps and products, we often spend our efforts fixing the things that are wrong with the mobile experience. Taking a page from recent work in the field of positive psychology, James Dempsey wants us to pause and focus on the positive. Join James to appreciate the deep history of science, technology, and even religion that has led us from communicating...

Thursday, April 21

Kevin Rohling
Boomtrain
K3

The First Wave of IoT—Blood in the Water

Thursday, April 21, 2016 - 8:30am to 9:30am

In the past two or three years the consumer market has seen the idea of the Internet of Things (IoT) go from a prediction to reality. The first wave of IoT products was largely fueled by the parallel innovation of crowdfunding, which allowed makers and early stage ideas to get off the ground without traditional funding sources. Many feel that the promised innovations from IoT have not yet been realized. Almost weekly another crowdfunded startup announces it’s closing its doors without ever shipping a product. Products that do ship often offer a poor user experience and are notoriously...