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Brett Roark

Blizzard Entertainment

A gaming industry professional with more than fifteen years as a tester, developer, and producer, Brett Roark has shipped multiple AAA titles as well as numerous casual games. Before joining Blizzard Entertainment in 2010, Brett had spent more than a decade at Microsoft as a software design engineer in test. While working on Windows 7, he also taught game design and production at DigiPen. Now the senior producer for the test automation team at Blizzard Entertainment, Brett leads a team of software engineers, test engineers, and producers working to build automated tests and tools. He holds the ISTQB Foundation, Advanced Technical Tester, and Advanced Test Manager level certifications.

Speaker Presentations
Thursday, October 3, 2013 - 9:45am
Special Topics
Test Automation Challenges in the Gaming Industry

Gaming is a multibillion-dollar industry, and good testing is critical to any game’s success. Game testing has traditionally been black-box through the client—a method clearly insufficient with increasingly more complex software incorporating 3D physics, thousands of linked and interacting assets, large databases, and client-server architecture.