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Tulay Tetiker McNally

BioWare Electronic Arts

As BioWare’s director of development QA and quality engineering, Tulay McNally is responsible for strategic planning, organizing, directing, and coaching QA teams with a focus on QA managers and leads. With the other studio department and project leaders, Tulay’s goal is to ensure the projects’ and the studio’s success while anticipating future trends and technologies. She is a certified ScrumMaster and Certified PO. Tulay previously worked for Microsoft, Alias Systems, CG Channel, Square Enix, and SEGA.

Speaker Presentations
Wednesday, May 6, 2015 - 3:00pm
Special Topics
Testing Blockbuster Games: Lessons for All Testers

We can all learn valuable lessons from game development where, in addition to functional performance, overall experiential quality—user experience (UX)—is of critical importance. Blockbuster game development presents particular challenges with regard to scale, rapid iteration, and fuzzy requirements. Learn from Tulay McNally and Alex Lucas how BioWare QA participates in development from concept through release, employs key methodologies like session-based and agile testing, and provides a path for Video Game Testing as a career. Additionally, discover how Tulay and Alex take quality engineering beyond test automation by eliminating broken builds, enhancing tester capacity and accuracy, employing machine learning, and developing industry-leading telemetry and data visualization solutions. Learn how to meet these challenges with an embedded model―one that partners QA with developers―and an aggressive QA technology roadmap. Take back new ideas and approaches for meeting consumer and customer demand for higher interactivity and deeper levels of engagement.