Conference archive

IoT Dev+Test 2016 - IoT Testing

Wednesday, April 20

Skip Orvis

Developing and Testing a Connected Bracelet for Mind and Body

Wednesday, April 20, 2016 - 10:00am to 10:45am

With wristworn wearables, the stakes are higher than almost anywhere else. Not only are you competing with tech giants like Apple and Fitbit, you are competing with luxury watches and accessories for valuable real estate. Skip Orvis, COO and Head of Systems Development for Caeden, will explain the unique challenges involved in the development and testing of the Sona Connected Bracelet, a jewelry-inspired connected bracelet that bridges design, innovation and technology to offer a unique feature set focusing on wellness for mind and body.  

Steven Winter
Guerrilla QA

Guerrilla QA: The Mobile of the Internet of All the Things!

Wednesday, April 20, 2016 - 11:00am to 11:45am

There are more than 10 billion devices connected today, and it’s predicted that by decade's end 99 percent of everything manufactured will be connected. And it all flows through the mobile world in some way. As mobile increasingly touches our lives, development teams and testers struggle to keep up with fast-growing technologies. With deep insight into the mobile quality arena, Steven Winter and his team went from zero to more than 3,000 mobile banking apps that are 35 million users can now access—all made possible by innovative mobile test automation, continuous integration, and on-site...

Gerie Owen
Eversource Energy
Peter Varhol
Technology Strategy Research

Wearables: Testing the Human Experience

Wednesday, April 20, 2016 - 1:00pm to 1:45pm
Testing wearables is fundamentally more complex than any other mobile device class. Wearables become extensions of us, so testing should focus on the total experience of the wearer—the emotional, physical and sensory reactions, including our biases and mindsets. It involves testing in the “real world” of the wearer—when, where, and how the wearer and the device will function together. Using concepts from human-computer interaction design, Gerie Owen and Peter Varhol provide a framework for testing the human experience of wearables. Learn to develop personas by delving into the wearers’...
Anki, Inc.

The Internet of Things in Action: Anki’s OVERDRIVE Racing Game

Wednesday, April 20, 2016 - 2:00pm to 2:45pm

As products like Fitbit, Skylanders, and Anki’s OVERDRIVE race car game pop up all over, developers and testers need to be prepared for the wave of Internet of Things (IoT) products. Focusing on the mobile interactions of these devices and the tools used at Anki, Jane Fraser shows you how they ensure their systems are working as expected. Jane describes and demonstrates the tools Anki’s teams use to develop and test their games, especially OVERDRIVE—their racing game that uses robotics, embedded radios, BTLE, and WiFi to connect race cars to smart devices to deliver a multiplayer racing...

Thursday, April 21

Yony Feng
Manish Mathuria

Bring Team Interaction into the Living Room

Thursday, April 21, 2016 - 11:00am to 11:45am
The people behind Peloton Cycle recognized a paradox in modern fitness. Many people want to get fit at home and balk at joining a sports team or gym. Yet home fitness routines are notoriously less successful—precisely because they lack social interaction. So with the creation of the Peloton Cycle, an indoor exercise bike capable of live streaming and on-demand group cycling classes/rides which anyone can join, the developers hit on a way to bring sporting social interaction into everyone’s home. Join Yony Feng and Harshal Vora as they discuss the process of Peloton’s developing and testing...
Mike Benkovich
Improving-Twin Cities

Testing IoT Apps with the Cloud

Thursday, April 21, 2016 - 1:00pm to 1:45pm

The industry move towards wearables is all the rage and taking advantage of these new devices doesn’t have to mean learning a whole new platform. For example the Microsoft Band is a multi-function wearable device that works with your smart phone to help you track heart rate, steps, calorie burn, sleep quality and be productive with email and calendar alerts and more. While you can quickly and easily build an app for the Band in just a few minutes how can you be sure the back end is up to the scale you’d need to support potential massive growth if it were to take off? Enter the cloud...


Apple Watch, Wearables, and Mobile Data—with IBM MobileFirst

Thursday, April 21, 2016 - 2:00pm to 2:45pm

Wearables are the ultimate in personal computing, the most personal devices ever created. Wearable devices offer new ways to collect data and respond to information about your health and the environment around you. Wearables introduce new interaction paradigms and new things to consider when building mobile/wearable applications. Because wearable apps are always at your fingertips, always in context, and always expected to perform quickly and efficiently, Andrew Tice asserts that they must be super-reliable, -fast, and -efficient. Learn strategies to develop, optimize, and maintain...

Arthur Hicken

IoT Integrity: A Guide to Robust Endpoint Testing

Thursday, April 21, 2016 - 3:15pm to 4:00pm

If you’re responsible for an application that depends on the data or functionality of various IoT endpoints—either sensors or devices—your brand reputation depends on the security, reliability, and compliance of its many integrated parts. If your application fails to deliver the expected business results, your customers and partners won't care if that failure stems from the code you developed or from a component that you integrated. What can you do to ensure that the endpoints work as expected and enhance your brand? Wayne Ariola outlines a multiphase strategy: validate each endpoint...