It seems impossible for a DevOps team to even attempt planning its work. The team deals with customers’ never-ending requests and constantly-changing priorities. And don’t forget those unfriendly infrastructure errors that always seem to show up at the worst possible time. Best to live day-by-day and try to keep our heads above water, right? Maybe not. Through a case study of a department that helps make great Electronic Arts games, Ben Vining illustrates how a metrics-driven DevOps team can become reliable, responsive, and predictable—with happy staff and delighted customers. Ben details...
Ben Vining
Electronic Arts
Ben Vining is a development manager of a DevOps team at Vancouver-based Electronic Arts. Ben has worked on games for EA franchises such as FIFA, NHL, UFC, and Plants vs. Zombies. In a previous life, he was a business systems analyst with JELD-WEN Windows & Doors in Australia, helping to develop, implement, and maintain their in-house ERP system. Ben believes in working smart, taking time to celebrate wins, and learning from mistakes. This is Ben’s first time presenting at a conference, so please go easy on him. You can find him on LinkedIn.