Conference archive

Agile Dev West 2016 - Architecture - Design

Monday, June 6

Jeff Patton
Jeff Patton & Associates
MB

Great Product Design with User Story Mapping

Monday, June 6, 2016 - 8:30am to 4:30pm

Built from index cards or sticky notes, a story map is a simple model,which helps the people who make it envision a customer’s experience with their product. Story maps are a core practice within a design process focused on understanding and building empathy with customers and users, and then identifying and testing solutions to improve the customer’s experience with your product or services. Jeff Patton says that design process and story mapping can help you identify completely new product opportunities or improve the existing product experience. Learn how to map your customer’s and user’...

ME

Leading Change—Even If You’re Not in Charge

Monday, June 6, 2016 - 8:30am to 12:00pm

Has this happened to you? You try to implement a change in your organization and it doesn’t get the support that you thought it would. And, to make matters worse, you can't figure out why. Or, you have a great idea but can’t get the resources required for successful implementation. Jennifer Bonine shares a toolkit of techniques to help you determine which ideas will—and will not—work within your organization. This toolkit includes five rules for change management, a checklist to help you determine the type of change process needed in your organization, techniques for communicating your...

Rob Myers
Agile Institute
MG

Essential Test-Driven Development: A Hands-On Workshop

Monday, June 6, 2016 - 8:30am to 12:00pm

Test-driven development (TDD) is a powerful technique for combining software design, unit testing, and coding in a continuous process to increase reliability and produce better code design. Using the TDD approach, developers write programs in very short development cycles. The developer first writes a failing automated test case that defines a new function or improvement, then produces code until the test passes, and finally refactors the new code to acceptable standards. The developer repeats this process many times until the behavior is complete—and fully tested. Rob Myers demonstrates...

Ken Pugh
Net Objectives
MI

Acceptance Test-Driven Development

Sold Out!
Monday, June 6, 2016 - 1:00pm to 4:30pm

Defining, understanding, and agreeing on the scope of work to be done is often an area of discomfort for product managers, developers, and quality assurance experts alike. The origin of many items living in our defect tracking systems can be traced to the difficulty of performing these initial activities. Ken Pugh introduces acceptance test-driven development (ATDD), explains why it works, and outlines the different roles team members play in the process. ATDD improves communication among customers, developers, and testers. ATDD has proven to dramatically increase productivity and reduce...

Philip Lew
XBOSoft
MJ

Avoid Critical UX Mistakes to Delight Your Users

Monday, June 6, 2016 - 1:00pm to 4:30pm

Many enterprises are migrating to mobile while new organizations are adopting a mobile-first or mobile-only strategy. Because of the special characteristics of mobile and its user base, usability and the user experience (UX) are of increased importance, especially with SaaS-based business models where users can pay by the month and switch applications in a heartbeat. This is intensified with mobile users who can download another app and try it for free. So you've got about thirty seconds for your users to understand how to use your app and get value. How do you do that? With a UX that...

Tuesday, June 7

Tricia Broderick
Agile For All
TE

Help Retain Knowledge: Increase Engagement to Achieve Learning

Sold Out!
Tuesday, June 7, 2016 - 8:30am to 12:00pm

Ever walk out of a meeting or training class struggling to remember what was just discussed? Or be annoyed that people request information that you’ve already shared? You are not alone! Leaders struggle with how to create an engaging environment that results in high collaboration and learning. Unfortunately, most leaders start off with the disadvantage of being exposed to practices that recent brain science has proven to be ineffective, such as standing up front in the room and talking with slides for an hour instead of engaging people every 10–20 minutes. In an agile environment, learning...

Linda Rising
Independent Consultant
TN

Fearless Change: Patterns for Introducing New Ideas

Tuesday, June 7, 2016 - 1:00pm to 4:30pm

We attend conferences, read books and articles, and discover new ideas we want to bring into our organizations—but we often struggle when trying to implement those changes. Unfortunately, those introducing change are not always welcomed with open arms. Linda Rising offers proven change management strategies to help you become a more successful agent of change in your organization. Learn how to plant effective seeds of change, and what forces in your organization drive or block change. These approaches, strategies, and patterns are useful in many different settings—not only to change your...

Wednesday, June 8

Linda Rising
Independent Consultant
K2

The Power of an Agile Mindset

Wednesday, June 8, 2016 - 10:00am to 11:00am

Linda Rising, co-author of Fearless Change and the recently published More Fearless Change, has wondered for some time whether much of Agile's success has been the result of the placebo effect—that is, good things happened because we believed they would. The placebo effect is a startling reminder of the power our minds have over our perceived reality. Now cognitive scientists tell us that this is only a small part of what our minds can do. Research has identified what she likes to call “an agile mindset”—an attitude that equates failure and problems with opportunities for...

Anthony Crain
Blue Agility, LLC
AW10

Architecture vs. Design in Agile: What’s the Right Answer?

Wednesday, June 8, 2016 - 2:45pm to 3:45pm

Is architecture the same as preliminary design in agile? It shouldn't be. Do we create architecture up front, then do iterative development after the architecture is done? That is edging back toward waterfall. Can you explain the purpose of the architecture in just two or three statements? Anthony Crain says that when he asks that question, he gets either verbose answers or blank stares. So Anthony shares an elegantly simple two bullet explanation of what an architecture does. Explore the models architects and designers should produce and learn why these models are so important to keep...

Carlyle Davis
ThoughtWorks
AW15

Command Query Responsibility Segregation at Enterprise Scale

Wednesday, June 8, 2016 - 4:15pm to 5:15pm

As organizations grow, they find themselves looking for opportunities to enhance the rate at which features can be delivered while minimizing negative business impact. Carlyle Davis believes that we are responsible for creating an system environment that provides simplicity and resiliency as complexity increases. Various non-functional qualities lead us rethink system architecture more deeply to satisfy the often ignored dimensions of scalability, auditability, and performance. The Command Query Responsibility Segregation (CQRS) and event-driven architectures are potential solutions to...

Thursday, June 9

Sven Peters
Atlassian
K3

How to Do Kick-Ass Software Development

Thursday, June 9, 2016 - 8:30am to 9:45am

Software development is hard― keeping developers, testers, designers, product managers and other stakeholders in sync and working on the right things at the right time. Building the systems that customers care about and delivering high-quality code fast are challenges every development team faces. Just being agile isn’t enough; we need to actively think about how we can improve software development processes and techniques. Sven details Atlassian’s coding practices and team dynamics, which include: collaborating fast to develop ideas, helping QA with testing, avoiding meetings to get...

Woody Zuill
Independent Consultant
AT4

Continuous Discovery: The Path to Learning and Growing

Thursday, June 9, 2016 - 10:00am to 11:00am

Software development is a process of continuous discovery. When writing software, we create ideas, we try them in code, we learn what works and what doesn’t—and that steers us to a better solution. And sometimes we do this all day long! Woody Zuill says that this same process of continuous discovery works for making improvements for our teams, and in our workplaces and organizations. With continuous discovery we do numerous micro experiments that guide us along the path to a better future. If we follow the values and principles expressed in the Agile Manifesto, which provides us a powerful...

Linda Rising
Independent Consultant
BT1

Experiments: The Good, the Bad, and the Beautiful

Thursday, June 9, 2016 - 10:00am to 11:00am

Through the years, Linda Rising has given presentations about the use of stories instead of science in the industry, so in this session she has decided to be more helpful and talk about experiments. There's an increasing emphasis on experiments as a part of being more innovative but sometimes Linda says we need a nudge and some examples to help us get going. No, this is not too rigorous! Rather than talking about statistics, she is going to explore cheap, easy experiments—what to do, what to be aware of, and our own cognitive biases, including the confirmation bias that does its best to...

Lorraine Aguilar
Working Harmony, Inc.
BT8

A Simple Tool for Speaking Honestly and Constructively

Thursday, June 9, 2016 - 1:30pm to 2:30pm

Are you on a team where people avoid conflict or shy away from saying anything that might sound critical? Reluctance to speak up can block important challenges from being identified, and deny your team and organization the opportunity to learn and improve. According to Lorraine Aguilar, this avoidance is most evident in peer-to-peer communications. Lorraine designed a tool for agile coaches, facilitators, and team leaders who want to make it easy and safe for people to speak authentically during retrospectives and other opportunities for performance feedback and continuous improvement....

BT11

Create Brainstorming Commandos for Creative Problem Solving

Thursday, June 9, 2016 - 3:00pm to 4:00pm

Agile teams are solving real-world complex problems every day. These problems require creative problem solving by team members. In its truest sense, brainstorming is intended to be a practical approach to this task. Brainstorming entails “using the brain to storm a creative problem and to do so in commando fashion, with each 'stormer' audaciously attacking the same objective.” In this highly practical workshop, Pradeepa Narayanaswamy introduces you to a variety of brainstorming games that get the creative juices flowing to yield better collaboration and ideas among team members. Delegates...

Steve Winter
Guerrilla QA
K4

Internet of Things and the Wisdom of Mobile

Thursday, June 9, 2016 - 4:15pm to 5:15pm

The Internet of Things—what many are calling the Fourth Industrial Revolution—is shaping up to be a game-changing marvel as great as the Internet itself. With more than 10 billion connected devices and thousands more coming online by the minute, we are undoubtedly more connected than ever before. From your dishwasher to your toothbrush to your dog’s collar, electronic devices everywhere are connected. This phenomenon is drastically increasing demands on APIs, data, security, and software quality, pushing every industry sector to step up its game to stay relevant in the new era of...