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Architecture or Design

Tutorials

MS A Swift Kickstart: Introducing the Swift Programming Language NEW
Daniel Steinberg, Dim Sum Thinking, Inc.
Mon, 11/10/2014 - 8:30am

If you are an experienced developer who hasn't had a chance to look at the new Swift Programming Language, this workshop is for you! Begin the day with a look at functions in Swift—standalone functions that are not part of a class or other Swift type. Examples will range from helloWorld() to functions that generate other functions and functions that take other functions as parameters. You will be introduced to functions with no parameters, one or more parameters, parameters with default values, and variadic parameters.

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MQ Mobile App UX and Usability: A Continuous Improvement Model NEW
Philip Lew, XBOSoft
Mon, 11/10/2014 - 1:00pm

Today, many organizations are migrating to mobile while new organizations are adopting a “mobile first” or “mobile only” strategy. Because of the special characteristics of the mobile platform and its user base, usability and the user experience (UX) take on an increased emphasis. With SaaS-based business models, where users can switch applications in a heartbeat and pay by the month, user experience becomes paramount. Currently, there are no formal models describing user experience.

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MR Design Patterns Explained—from Analysis through Implementation
Ken Pugh, Net Objectives
Mon, 11/10/2014 - 1:00pm

Ken Pugh takes you beyond thinking of design patterns as “solutions to a problem in a context.” Patterns are really about handling variations in your problem domain while keeping code from becoming complex and difficult to maintain as the system evolves. Ken begins by describing the classic use of patterns. He shows how design patterns implement good coding practices and then explains key design patterns including Strategy, Bridge, Adapter, Façade, and Abstract Factory.

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TG Software Design for Testability
Peter Zimmerer, Siemens AG
Tue, 11/11/2014 - 8:30am

Testability is the degree to which a system can be effectively and efficiently tested. This key software attribute indicates whether testing (and subsequent maintenance) will be easy and cheap—or difficult and expensive. In the worst case, a lack of testability means that some components of the system cannot be tested at all. Testability is not free; it must be explicitly designed into the system through adequate design for testability.

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TT iOS 8 Quickstart: The Fundamental Pillars of iOS Development NEW
Daniel Steinberg, Dim Sum Thinking, Inc.
Tue, 11/11/2014 - 8:30am

This tutorial is a hands-on quick start to writing great apps for the iPad, iPhone, and iPod Touch and provides you with a solid foundation to get started. If you are an experienced developer who is new to iOS, this is the perfect workshop for you. Begin the day with an introduction to Xcode and Apple's suite of freely-available developer tools. Xcode provides visual tools for providing your apps’ GUI in a storyboard. Learn how to connect the visual elements to code and interact with them using outlets and actions. Xcode 6 introduces new features for easily customizing your storyboard.

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Concurrent Sessions

AW15 Putting Quality in the Driver’s Seat with DevOps and ATDD
Adam Auerbach, Capital One
Wed, 11/12/2014 - 4:15pm

Capital One has a highly integrated environment, creating many dependencies for its agile teams. As a result, the teams faced prolonged and increasingly more difficult sprints over time, and did not realize expected improvements in time to market. As Capital One Technology worked through the implementation of various facets of agile, it wasn’t able to take full advantage of the real benefits that agile promises. To solve this, the group leveraged DevOps and ATDD practices, branding them quality-driven delivery or QDD.

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AT15 Aligning Teams, Architecture, and Governance
Dennis Stevens, LeadingAgile, LLC
Thu, 11/13/2014 - 3:00pm

Many enterprises are trying to create a more predictable flow, achieve ROI faster, improve quality, and be more responsive to the market. To this end, they attempt to transform to team-based agile, and then leverage scaled agile models to govern how requirements are defined, decomposed, coordinated, and tested. However, many of these efforts prove ineffective, and organizations fail to realize hoped for business benefits. In complex organizations, interdependencies between team design, architectural design, and governance contribute to this problem.

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