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Tutorials

MB Software Requirements Fundamentals for BAs, Testers, and Developers NEW
Lee Copeland, Software Quality Engineering
Mon, 11/10/2014 - 8:30am

You deal with software requirements all the time. Whether you are a developer in an agile environment, an analyst who identifies and documents requirements for plan-driven development, a software designer who studies requirements as the basis for agile development, a tester who employs or often must discover requirements as the foundation of test cases, or a technical user who describes your needs to development, you need the right approaches and skills to develop and interpret software requirements.

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ME Build Product Backlogs with Test-Driven Thinking—and More NEW
David Hussman, DevJam
Mon, 11/10/2014 - 8:30am

Many product backlogs of user stories are nothing more than glorified to-do lists. Teams have lost the idea of prioritizing real business value and, instead, focus only on finishing stories and accumulating story points. Join David Hussman as he drives a stake into the heart of lame backlogs and breathes new life into test-driven thinking that is meaningful to testers, developers, product owners, and others. Using real-world examples, David shares his experiences and teaches tools you can use to fuse centered-product thinking with end-to-end testing.

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MS A Swift Kickstart: Introducing the Swift Programming Language NEW
Daniel Steinberg, Dim Sum Thinking, Inc.
Mon, 11/10/2014 - 8:30am

If you are an experienced developer who hasn't had a chance to look at the new Swift Programming Language, this workshop is for you! Begin the day with a look at functions in Swift—standalone functions that are not part of a class or other Swift type. Examples will range from helloWorld() to functions that generate other functions and functions that take other functions as parameters. You will be introduced to functions with no parameters, one or more parameters, parameters with default values, and variadic parameters.

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MR Design Patterns Explained—from Analysis through Implementation
Ken Pugh, Net Objectives
Mon, 11/10/2014 - 1:00pm

Ken Pugh takes you beyond thinking of design patterns as “solutions to a problem in a context.” Patterns are really about handling variations in your problem domain while keeping code from becoming complex and difficult to maintain as the system evolves. Ken begins by describing the classic use of patterns. He shows how design patterns implement good coding practices and then explains key design patterns including Strategy, Bridge, Adapter, Façade, and Abstract Factory.

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TG Software Design for Testability
Peter Zimmerer, Siemens AG
Tue, 11/11/2014 - 8:30am

Testability is the degree to which a system can be effectively and efficiently tested. This key software attribute indicates whether testing (and subsequent maintenance) will be easy and cheap—or difficult and expensive. In the worst case, a lack of testability means that some components of the system cannot be tested at all. Testability is not free; it must be explicitly designed into the system through adequate design for testability.

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TH Agile Project Failures: Root Causes and Corrective Actions
Jeff Payne, Coveros, Inc.
Tue, 11/11/2014 - 8:30am

Agile initiatives always begin with the best of intentions—accelerate delivery, better meet customer needs, or improve software quality. Unfortunately, some agile projects do not deliver on these expectations. If you want help to ensure the success of your agile project or get an agile project back on track, this session is for you. Jeff Payne discusses the most common causes of agile project failure and how you can avoid these issues—or mitigate their damaging effects.

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TT iOS 8 Quickstart: The Fundamental Pillars of iOS Development NEW
Daniel Steinberg, Dim Sum Thinking, Inc.
Tue, 11/11/2014 - 8:30am

This tutorial is a hands-on quick start to writing great apps for the iPad, iPhone, and iPod Touch and provides you with a solid foundation to get started. If you are an experienced developer who is new to iOS, this is the perfect workshop for you. Begin the day with an introduction to Xcode and Apple's suite of freely-available developer tools. Xcode provides visual tools for providing your apps’ GUI in a storyboard. Learn how to connect the visual elements to code and interact with them using outlets and actions. Xcode 6 introduces new features for easily customizing your storyboard.

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TQ Product Owner Imperatives for Championing Agile Projects NEW
Paul Reed, EBG Consulting
Tue, 11/11/2014 - 1:00pm

Engaged and passionate product owners balance strategic and tactical activities to ensure that the right product is built—and built right. Yet how do these product owners guide planning toward longer-term goals while also ensuring that requirements are sufficiently understood for development and delivery? Join Paul Reed as he shares techniques for setting context and collaboratively establishing a shared understanding of requirements. Discover methods to envision the product and identify the stakeholders and their value considerations.

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TS Specifying Non-Functional Requirements NEW
John Terzakis, Intel
Tue, 11/11/2014 - 1:00pm

Non-functional requirements present unique challenges for authors, reviewers, and testers. Non-functional requirements often begin as vague concepts such as “the software must be easy to install” or “the software must be intuitive and respond quickly.” As written, these requirements are not testable. Definitions of easy, intuitive, and quickly are open to interpretation and dependent on the reader’s experiences. In order to be testable, non-functional requirements must be quantifiable and measurable.

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Concurrent Sessions

AW16 Meeting Strict Documentation Requirements in Agile
Craeg Strong, Savant Financial Technologies, Inc.
Wed, 11/12/2014 - 4:15pm

Teams in many organizations are still expected to produce and maintain significant amounts of documentation. This is generally the case in Federal, state, and local governments where systems must comply with SOX, HIPPA, NAIC, FDA, or SEC directives. In recent years, Agile has made substantial inroads into government and other heavily regulated environments. However, some successful projects have been criticized for failing to generate the expected documentation.

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AT11 Assessing Agile Engineering Practices
Rob Myers, Agile Institute
Thu, 11/13/2014 - 1:30pm

Organizations are often reluctant to adopt the more challenging agile engineering practices—first seen together in Extreme Programming and later adopted by the Scrum Alliance as the Scrum Developer Practices. These practices are difficult to implement and sustain, and the benefits are often vague, subtle, and measurable only after months of disciplined effort. For an engineering practice to provide real organizational value, it must effectively address real throughput constraints.

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